Creator Configuration
Complete configuration reference for the cursor-based character creation system (creator/ folder).
Overview
The character creator configuration has been split from a single cursor_creator.yml into a creator/ folder with multiple files for better organization. If you're upgrading from an older version, the plugin auto-migrates the monolithic file into the new structure.
Auto-Migration: If a legacy cursor_creator.yml file exists, the plugin automatically splits it into the creator/ folder on startup and creates a backup at cursor_creator.yml.backup.
File Structure
- creator
- settings.yml
- sections.yml
- ui.yml
- races.yml
- classes.yml
- panels.yml
| File | Purpose |
|---|---|
settings.yml | Core toggles, first-join, HUD, camera, NPC preview, transitions, blackout |
sections.yml | Main menu layout, per-category sections (eyes, hairs, shirts, etc.), messages |
ui.yml | Cursor settings, UI backgrounds, navigation arrows, sounds, button style |
races.yml | Race configuration data (display names, stats, allowed classes) |
classes.yml | Class configuration data (display names, powers, allowed races) |
panels.yml | Panel layout definitions |
settings.yml
Core toggles and system configuration:
enabled: true
debug: false
creatorscannerdebug: false
# Button timer — delay between prev/next cycling (adjust to your MineSkin speed)
buttontimer: 3s
# Race & Class System toggles
# WARNING: Both must be true or both false. Mixed state causes issues.
race-system-enabled: true
class-system-enabled: true
# Height/Scale system (requires Minecraft 1.20.5+)
scale-system-enabled: true
First-Join Settings
first-join:
enabled: false
delay-ticks: 40 # 20 ticks = 1 second
# Cinematic intro before character creation
cinematic:
enabled: true
scenes:
- first-join
- city-overhaul
- creation-area
transition-ticks: 25
skip-on-sneak: true
# Commands to execute when starting character creation
commands: clothes wear skin-colours/cursor/male/Fare_Skin
camera:
enabled: true
world: world
position:
x: 0.0
y: 100.0
z: 0.0
rotation:
yaw: 0.0
pitch: 0.0
Set the first-join camera position easily with /clothes cursor setjoincamera while standing at the desired location.
HUD Settings
hud:
hide-exp-bar: true
hide-hotbar: true
hide-boss-bars: true
hide-chat: true
Camera & NPC Preview
camera:
world: world
position:
x: 0.0
y: 100.0
z: 0.0
rotation:
yaw: 0.0
pitch: 0.0
distance: 3.5
npc-preview:
enabled: true
distance: 4.0
height-offset: -0.6
auto-spin: true
spin-speed: 2.0
zoom-mode: fixed # "fixed" or "multiplier"
zoom-multiplier: 0.6
zoom-position:
x: -0.3
y: -0.8
z: 2.5
position:
x: -0.5
y: 0.0
z: 0.0
drag-to-spin:
enabled: true
sensitivity: 1.8
min-drag-threshold: 0.2
max-updates-per-second: 10
hitbox-width: 1.2
hitbox-height: 1.9
zoomed-hitbox-width: 0.5
zoomed-hitbox-height: 1.5
Blackout Screen Effect
blackout:
enabled: true
itemsadder-font-image: clothesplus:blackout
nexo-glyph: <glyph:blackout>
fallback-color: §0
scene-transition:
fade-in: 10
stay: 25
fade-out: 10
ui.yml
Cursor appearance, UI layout, navigation, and sound effects:
cursor:
material: PAPER
custom-model-data: 10007
custom-item-id: '' # Nexo/ItemsAdder/Oraxen: ':item:', ':nexo:item:', etc.
scale: 0.2
sensitivity:
x: 0.5
y: 0.5
max-bounds:
x: 4.0
y: 5.5
glow: false
brightness:
enabled: true
block-light: 15
sky-light: 15
click-effect:
enabled: true
custom-model-data: 10008
duration-ticks: 3
| Setting | Description |
|---|---|
material | Item used as the cursor |
custom-model-data | Model ID from the plugin's resource pack |
custom-item-id | Custom item from Nexo/ItemsAdder/Oraxen |
scale | Visual size of the cursor |
sensitivity | Mouse movement speed (X/Y) |
max-bounds | Maximum cursor travel distance |
click-effect | Visual feedback on click |
Navigation Arrows
navigation-arrows:
prev:
text: <black>« <black>Previous
hover-text: <gold>« <yellow>Previous
position: { x: -0.45, y: 0.5, z: 0.0 }
scale: 0.55
next:
text: <black>Next <black>»
hover-text: <yellow>Next <gold>»
position: { x: 0.4, y: 0.5, z: 0.0 }
scale: 0.55
undo:
text: <gray>✗ <black>Undo
hover-text: <red>✗ <dark_red>Remove
position: { x: 0.0, y: 0.65, z: 0.0 }
scale: 0.55
back:
text: <red>↩ <black>Back
hover-text: <dark_red>↩ <red>Back
position: { x: 0.0, y: 0.8, z: 0.0 }
scale: 0.55
sections.yml
Defines the main menu layout and all category sections (auto-generated by /clothes cursor regenerate):
Main Menu
main:
title: <white><bold>⚚</bold><white>
title-scale: 0.17
cycle-enabled: false
show-navigation: false
buttons:
select_gender:
text: <light_purple>⚥ <black>Gender
hover-text: <gradient:#FF69B4:#4169E1><bold>⚥ Select Gender</bold></gradient>
position: { x: 0.5, y: 1.9, z: 0.0 }
scale: 0.65
action:
type: OPEN_SECTION
value: gender
eyes:
text: <aqua>👁 <black>Eyes
action: { type: OPEN_SECTION, value: eyes }
hairs:
text: <light_purple>💇 <black>Hairstyles
action: { type: OPEN_SECTION, value: hairs }
eyebrows:
text: <gold>🖌 <black>Eyebrows
action: { type: OPEN_SECTION, value: eyebrows }
shirts:
text: <yellow>👕 <black>Shirts
action: { type: OPEN_SECTION, value: shirts }
pants:
text: <aqua>👖 Pants
action: { type: OPEN_SECTION, value: pants }
shoes:
text: <aqua>👟 Shoes
action: { type: OPEN_SECTION, value: shoes }
skin-colours:
text: <gold>🎨 <black>Skin Tones
action: { type: OPEN_SECTION, value: skin-colours }
scale:
text: <green>📏 <black>Height
action: { type: OPEN_SECTION, value: scale }
exit:
text: <red>✕ <red>Exit
action: { type: EXIT, value: '' }
Category Sections
Each overlay category becomes a section with cycle options. These are auto-generated by /clothes cursor regenerate:
sections:
gender:
title: <gradient:#FF69B4:#4169E1>━━ ⚥ Gender & Body Type ━━</gradient>
cycle-enabled: true
show-navigation: true
cycle-options:
- id: gender_female_alex
display: <light_purple>♀ <black>Female <gray>(Alex)
gender: female
model-type: alex
command: 'clothes reset; delay:5; clothes wear eyes/...,hairs/...'
- id: gender_male_steve
display: <blue>♂ <black>Male <gray>(Steve)
gender: male
model-type: steve
command: 'clothes reset; delay:5; clothes wear eyes/...,hairs/...'
buttons:
confirm:
text: <green>✓ Confirm Selection
action: { type: SET_GENDER_AND_MODEL_TYPE, value: '' }
eyes:
title: <gradient:#87CEEB:#00CED1>━━ 👁 Eyes ━━</gradient>
cycle-enabled: true
show-navigation: true
cycle-options:
- id: eyes_female_brown
display: <gold>● <white>Brown
command: clothes wear eyes/cursor/female/brown
gender: female
scale:
title: <gradient:#32CD32:#228B22>━━ 📏 Height ━━</gradient>
cycle-enabled: true
show-navigation: true
cycle-options:
- id: scale_tiny
display: <gray>Tiny
scale-value: 0.83
- id: scale_normal
display: <green>Normal
scale-value: 1.0
- id: scale_tall
display: <aqua>Tall
scale-value: 1.1
Run /clothes cursor regenerate to auto-detect overlays from your folder structure and generate the appropriate sections. The plugin scans subfolders and creates cycle options automatically.
Multi-Command Syntax
Cycle options support multiple commands separated by semicolons, with optional delays:
cycle-options:
- id: gender_female
display: <light_purple>♀ Female
command: 'clothes reset; delay:5; clothes wear eyes/creator/female/brown,hairs/creator/female/blonde/Long'
| Syntax | Description |
|---|---|
; | Separate multiple commands |
delay:XX | Wait XX ticks before next command (20 ticks = 1 second) |
%player% | Replaced with the target player's name |
Admin Commands
| Command | Description |
|---|---|
/clothes cursor reload | Reload all creator configuration files |
/clothes cursor regenerate | Regenerate config from overlay folder structure |
/clothes cursor resetplayer | Reset a player's creator data (triggers first-join again) |
/clothes cursor resetall | Reset all players' creator data |
/clothes cursor triggerjoin [player] | Manually trigger the first-join UI for a player |
/clothes cursor cinematic record start | Start recording a cinematic camera path |
/clothes cursor cinematic record stop | Stop recording |