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Tutorial Videos

Video walkthroughs grouped by ClothesPlus command flow and plugin system.

These tutorials are grouped by the system they configure. Use the command shown on each card as the starting point for the matching in-game workflow.

Videos are available for preview directly in the docs. They are served from the bundled wiki video assets so the same files can be reused from wiki pages, admin pages, and local documentation.

First boot and licensing

Getting started

First boot command sequence

/clothes wiki, /clothes apikey, /clothes extract, /clothes cursor generate, /clothes cursor reload

Use this as the first-run checklist after installing ClothesPlus. It shows the admin commands you should run before letting players use wardrobe, overlays, creator, stores, and preview features.

Licensing

Get your license key

/clothes info

Shows where to find the license key information needed for your server setup. Keep this with the admin-only setup flow rather than normal player documentation.

Skin generation

Add a MineSkin API key

/clothes apikey key

Explains where to get a MineSkin API key and how it connects to ClothesPlus skin generation. This is important before large overlay, wardrobe, or creator usage.

Overlay packs and base skin

Overlays

Find overlays online

/clothes wear overlay-id

Shows how to locate overlay assets and decide whether they belong in wardrobe, creator, barber, store, or manual overlay-pack workflows.

Overlays

Manual overlay packs and cursor folders

/clothes extract, /clothes cursor generate

Covers manual overlay-pack structure and the cursor folder layout ClothesPlus scans when generating creator sections.

Base skin

Set up base skin mode

/clothes selection, /clothes palette

Explains the base-skin workflow for servers that want players to keep their own player head while applying clothing overlays.

Base skin

Base skin in-game showcase

/wardrobe, /clothes model

Shows the base-skin result in game, including how overlays appear while preserving player identity.

Character creator

Creator

Creator first steps and camera setup

/clothes cursor setcamera, /clothes cursor start

Walks through the first creator setup pass, including the camera position used when players enter the creator interface.

Creator

Creator overlays in game

/clothes cursor generate, /clothes cursor reload

Shows how creator overlay sections are generated and loaded so players can browse hair, eyes, clothing, and other selectable parts in game.

Creator editor

Cursor creator layout editor

/clothes cursor editor

Shows the in-game editor used to adjust cursor creator layout elements such as button text, button position, color block size, and palette count.

UI and GUI configuration

Configuration

Change in-game UI settings

/clothes reload

Covers the main in-game UI settings and how configuration reloads affect the visible player-facing menus.

Configuration

Change GUI layouts

/wardrobe reload, /clothes reload

Shows how GUI layouts are changed and how to reload them without restarting the server.

Resource pack

Change GUI textures, part 1

/clothes pack apply

Introduces the texture editing workflow for in-game GUI visuals and how the resource pack applies those changes.

Resource pack

Change GUI textures and UIs, part 2

/clothes pack reload

Continues the texture and UI workflow, including when to rebuild or reload the served resource pack.

Stores, barber, and sewing

Stores and crafting

Create stores, barbers, and sewing systems

/cstore setcamera, /barber setcamera, /sew

Shows the in-game workflow for configured clothing stores, barbershop previews, and sewing-machine interactions.

Cinematics and preview systems

Cinematics

Record a cinematic

/clothes cinematic record start id

Explains how to record a movement path and save it as a ClothesPlus cinematic for creator or first-join presentation flows.

Previewer

Adjust NPC preview XYZ

/npcpreview, /clothes previewer reload

Shows how the NPC preview is positioned and adjusted so players see their skin preview correctly.

DynamicUV

DynamicUV previewer animations

/clothes previewer refresh

Covers animation setup for the DynamicUV previewer and the reload or refresh flow used after edits.